We can also create containers (in fact, we could have done that at RC1 if we had wanted to). The max number of extensions in RC2 is five - and with each holding 50 energy, that gives us up to 550 energy to spawn creeps. The major difference is extensions, which means we can start building larger creeps. So here in RC2 we have more stuff to play with, but not everything. Bases start becoming interesting (and defensible) once you’ve got towers, containers, and extensions. One of the reasons to rush to RC2 is that we’re very limited in RC1: only 300 energy for creeps, and limited structures. Just get 200 energy to your Controller and you can start upgrading. We’re also adding a Builder creep, to construct the containers and extensions we’ll need. We’ll cover dedicated creep roles, splitting our “Boot” creep into three parts: harvesting, carrying, and upgrading. RC2 doesn’t so much add a bunch of features as it adds features that suggest a dramatic increase in the complexity of code.
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